INTERVIEW with Marla Rausch, CEO of Animation Vertigo which Worked on Call of Duty’s Motion Capture Technology

We had the pleasure of interviewing Marla Rausch, CEO of Animation Vertigo, a motion capture animation company, which created all of Call of Duty’s motion capture technology. Ms. Rausch was the woman leading the charge who spent countless hours with her workforce of more than 50 Filipino artists located in Manila. Together, they created the cutting-edge technology that makes the game so unique, providing the running, jumping, crouching, crawling and more.abisgroup.ru

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Inside Animation Vertigo and the Studio’s Work in Until Dawn

animationvertigortisnab.ru

It’s safe to say now that Supermassive Games’ Until Dawn was a surprise hit, which thankfully, translated to sales even if it didn’t feature guns, explosions and the usual stuff we see in AAA games.

One of the reasons why Until Dawn resonated so well with gamers is due to its visuals and motion-capture performance by the actors. With that said, PlayStation LifeStyle recently had the chance to speak to Animation Vertigo, the studio who “cleaned up” the mo-cap work in Until Dawn, and made sure it’s made to fit Supermassive’s standards.

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Female CEO Managing a Global Workforce


In today’s global market, many industries have expanded their workforces to other parts of the world, animation and entertainment industries included. The demand for the production of high-quality animated titles continues to increase with the release of newer consoles, but so does the desire to keep production costs low. Cost is one of the main factors that have industry leaders looking outside the U.S. for production help, as it is a much more viable and cost effective support option. When I began Animation Vertigo in 2004, the idea of outsourcing was a pretty unpopular topic for discussion. Today, people have begun to embrace outsourcing to grow businesses and avoid falling behind in the industry.berryjam.ru

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Making realistic female characters, one motion-captured body at a time

The stereotypes of women in gaming have been with us for a long time. They’re often depicted as princesses who need to be rescued or overly sexualized objects. But Marla Rausch, the chief executive of motion-capture businessAnimation Vertigo in Irvine, Calif., has witnessed a change in recent years.

Her company helps create the ultra-realistic bodies and faces in games such as Beyond: Two Souls and Until Dawn. It doesn’t do the motion-capture itself, but it takes the data and, using a big team of technicians in the Philippines, cleans it up so that it can used state-of-the-art video games. This behind-the-scenes tech is one of the engines behind modern video games, and it is only beginning to become a more diverse environment.infolio-rg.ru

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The DeanBeat: How technology is advancing the cause of women in video games

My 15-year-old and 12-year-old daughters are soccer fiends, and their club games take us all over California. They were giggling as they figured out how bad they were at video game soccer. They screamed every time they got close to the goal and then the female player kicked it sky-high over the net. But they didn’t care. It was the first time they ever had the urge to play the soccer video game, and it was all because EA finally made the decision to make the game with a dozen national women’s teams. It gave us some very happy moments, and a rare reason to sit together in front of the PlayStation 4 game console.

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Managing a Global Workforce

CEOWORLD MAGAZINEir-leasing.ru

In today’s global market, many industries have expanded their workforces to other parts of the world, animation and entertainment industries included. The demand for the production of high-quality animated titles continues to increase with the release of newer consoles, but so does the desire to keep production costs low. Cost is one of the main factors that have industry leaders looking outside the U.S. for production help, as it is a much more viable and cost effective support option. When I began Animation Vertigo in 2004, the idea of outsourcing was a pretty unpopular topic for discussion. Today, people have begun to embrace outsourcing to grow businesses and avoid falling behind in the industry.reteks.ru

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Managing a Global Workforce

INDUSTRY NEWS CORPУкладка дикого камня

In today’s global market, many industries have expanded their workforces to other parts of the world, animation and entertainment industries included. The demand for the production of high-quality animated titles continues to increase with the release of newer consoles, but so does the desire to keep production costs low. Cost is one of the main factors that have industry leaders looking outside the U.S. for production help, as it is a much more viable and cost effective support option. When I began Animation Vertigo in 2004, the idea of outsourcing was a pretty unpopular topic for discussion. Today, people have begun to embrace outsourcing to grow businesses and avoid falling behind in the industry.

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As a newbie animation entrepreneur, she nabbed one of the industry’s biggest clients. Here’s how

BIZWOMEN ragrani.ru

Just a year after launching her motion-capture animation company, Animation Vertigo, Marla Rausch landed one of those long shot, nice-to-even-get-your-foot-in-the-door meetings.

It was back in 2005, when she and thousands of others converged on an L.A. convention center for the Electronic Entertainment Expo, best known as “E3.”

Rausch had a good track record in the industry: She’d done freelance work for her husband’s former animation company, L.A. Spectrum Studios. And when her husband got a job with Sony, the company often paid her to help out during a crunch time.

But as a newbie animation entrepreneur, her clientele list was sparse.

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She answers to the ‘Call of Duty’

Hollywood likes to promote movies with behind-the-scenes footage of actors in dark Spandex with markers attached at every joint for multiple cameras to record their movements on a naked stage. The markers resemble electrodes for a fun vibe, oftentimes so fun the work that goes into processing the images into 3-D animation is easily obscured. Motion capture can’t be made interesting in a two-minute clip.mountainsphoto.ru

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